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Courage, delusion, obsession. In the museum you encounter conditions you have never sought. Because you did not know they existed. Everything starts with an idea. Give new thoughts the chance to inspire you. Between stone and glass your journey of discovery begins. Every museum is a storage for objects and installations. And thus a collection of moments. Thousands are waiting for you in these houses.
You’re into art, but museums are too boring? In amuze’s Art Escape Room art is not dusty and complicated, but a challenge. Further information is available at www.amuze.ch
What did the museum look like in the 19th century? The Time Machine Web Special and the associated virtual reality app offer fascinating insights into the museum’s historical art presentation modes – online and on site at the Städel. With a pair of virtual reality glasses, you can travel back to the year 1878 and discover the Städel and its former collection rooms.
The Time Machine on site
Travel to the past – with the aid of VR technology The Städel Museum invites you to come along on a journey to the past. In our collection rooms, you’ll be welcomed by specially trained staff, who will give you background information on the “Time Machine” and acquaint you with how to use the VR glasses you’ll have at your disposal. Following brief instructions, you can take off for the fascinating world of virtual reality and experience the past.
Research project Thanks to 3D technology, a research team of the Städel Museum, over a period of several years, was able to create a highly detailed reconstruction of the historical presentation of its collection. With the Time Machine, you can explore the Städel Museum’s historical locations of the years 1816, 1833 and 1878, the respective collection presentations and the works on exhibit at the time –online. You can also embark on your journey back in time by downloading the research results from the Oculus Store with an app developed especially for the virtual reality glasses “Samsung Gear VR”.
From 26 to 28 April 2018, a symposium on digital innovation in museums was held in Lausanne, at the initiative of Platform 10. This is a crucial issue at a time when new audiences are being won over, starting with the “millennials”. Sharing experiences
Screens against white walls. It’s not that simple, but digital technology is a major challenge for museums. Both to make themselves known and to offer new content to visitors. Institutions are taking it on with varying degrees of brilliance and anticipation. They are thinking about it together. From 26 to 28 April, Plateforme 10, the future museum hub of Lausanne, organized a symposium at L’Unil on the theme “The Museum in Challenge. What roles for digital innovation”. Lilith Manz, a researcher in digital museology in Hamburg, was part of the panel of invited experts.
Le Temps: What do you see as the main challenge of digital innovation for museums? Lilith Manz: Museums are competing with free information on the internet. You can find all the answers on the web and Wikipedia, but there are a lot of mistakes, so they have to manage, for example, to appear at the top of the search results when someone types the name of a painter or a work. They need to reassert their role as experts.
At the same time, new technologies make museums places for dialogue with the public rather than monologues. Yes, and it is vital that museums interact with their audiences. But they need to be aware that social networks are not just for marketing purposes. The idea is to offer a different narrative of the exhibition from one medium to another. There is the exhibition, of course, but also the catalogue, the website, Instagram… Each one tells a different story and allows for a flexible engagement of the public, with gateways. Instagram can encourage the visitor to go to the website, which may make him or her want to come to the museum physically. The Städel Museum (youtube channel), for example, has created a site entirely devoted to preparing the physical visit. In 2015, it was used by 50% of the public. Today, the visit starts online, and not just by walking through the museum door.
Doesn’t digital technology also allow for a different museography, a more playful experience? Multimedia tools are multiplying and make it possible, for example, to receive additional information directly on one’s iPhone. The challenge is to find the right balance between the works and these contributions, without them being too distracting.
Because nothing replaces contemplation? Seeing a painting in its physical dimension and in the space of the museum is indeed a unique experience. But the digital and very high resolution images make it possible to come back to it once at home, taking your time, zooming in on the details… It’s also exciting and it gives the possibility to observe some works that are not on display or far from home. In 2017, for example, in parallel with an exhibition, the Rijksmuseum has brought together on the same website the works of Robert Jacob Gordon kept in the Netherlands and South Africa. The challenge is to reconcile the needs of the public, between generations accustomed to classical exhibitions and those born in the digital world.
Is digital the way to bring young people into museums? It is indeed a way of making itself more attractive to generations who think that you have to be silent in a museum, know how to behave… when all they want to do is participate. Launching a contest on Facebook can make them want to come and take a closer look. To promote its exhibition The Van Gogh Room in 2016, the Art Institute of Chicago has recreated Van Gogh’s room in an Airbnb apartment, with the possibility of reservation. These are ways of attracting young people to museums. And, on the spot, the possibilities of interaction are numerous. The science museums have understood this very well, for example by offering very playful multimedia content for children.
Who is the very good student in this regard? The Rijksmuseum in Amsterdam has digitised its entire collection and made it fully accessible and downloadable in high resolution. Everyone is free to do what they want with it – a poster, a textile… – and the best idea wins a prize. One of the winners created a sleeping mask with the eyes of a painting as a motif.
What happens to the curator in the midst of all these initiatives? He becomes a moderator between conversations that take place on various platforms. He is now required to reflect on the meaning of a work in both real and digital space.
In German-speaking Switzerland, making museums more fun
Two initiatives have just been launched in Zurich to attract “millennials” and first-time visitors. A dusty image. That’s what keeps a number of people from setting foot in a museum on the weekend. Young people, but not only young people. Against this background, two initiatives were launched in Zurich last summer, supported by Migros Commitment.
“Digital pass.” “Amuze” presents itself as a “digital pass for Swiss museums and their events”. The project, which clearly targets the under-35s, is based on three pillars. A “Lab” was set up last August, bringing together millennials and museum representatives to test ideas. Support is offered to museums, including a digital toolbox and workshops. A club, especially for young people, offers events and soon a tailor-made communication, made of videos or web-series on social networks. On 16 May, for example, at the Kunsthaus Zurich, there will be a fifteen-minute exhibition visit, a half-hour discussion led by Friday magazine, followed by a DJ evening. “We did a lot of interviews before we started. It emerged that young people find museums boring and elitist. They’re looking for atmosphere more than content. A fifteen-minute visit is enough for them, which is obviously shocking to hear for museums. So the idea is to create some content that is really relevant for these generations,” admits Danica Zeier, founder of Amuze and professor at the Zurich University of the Arts. The service, which is free this first year, will then be paid for by the museums.
Non-professional guides “Letsmuseeum“, on the other hand, relies on customization rather than short format. Launched a few months ago, the project is inspired by the American Museum Hack. The idea? To propose visits to museums by enthusiasts, not professionals. “Our guides choose the museums they like and concoct their favourite itinerary. Our users love it, because someone shares their favourites with them. That’s unusual. Of course, the idea is also that they learn something, but it’s still entertaining,” notes Rea Eggli, the initiator of the project. Five tours are currently on the menu, in Berne and Zurich, from the Museum of Communication to the Rietberg to the greenhouses of succulents. “We coach our guides, but we want to remain independent of the museums so that they don’t interfere with the content,” says the communicator. Visitors, who are hacked on social networks, pay for their ticket but not the guide. The idea, in the long term, is to finance the project through paid visits for companies, workshops… Discussions are underway to extend the project to Lausanne. Some professionals in the sector admit their scepticism: “How can we make sure that no bad information is conveyed”, “This type of event brings in a lot of people and all the better, but these visitors generally don’t come back; we can see this with the Night of the Museums”. The two Zurich initiatives are too young to know what impact they will have on long-term museum attendance. A pity!
The institution has more than 4.6 million followers on Facebook. Recipes
Martijn Pronk, head of digital communication at the Van Gogh Museum, gave a much-appreciated lecture on Friday at the Unil. Above all, his statistics made the audience dream. On Facebook, the museum is followed by some 4.6 million subscribers, on Twitter by 1.6 million. Last year, the website of the Dutch institution received more than 4 million visitors. Martijn Pronk generously shared a few things.
Dating Club “Social networks are a means to get in touch with future visitors, but not an end. They are too fragmented to tell a real story or give the idea of a collection. So the website remains indispensable. Social media are like a club where you can meet people while the web is your home, where you want to take the girl you meet to the club! So you have to have something to propose because the decision to follow you or not is made in seconds.”
Emotions “Many Internet users are aware of certain aspects of Vincent Van Gogh’s life: brotherly love, his depression, his tragic destiny… We must get in touch with them through these emotions. Many of our fans live in Mexico City. They love Van Gogh, but they don’t care about the museum. When a sponsor asks to be quoted on social networks, we have to put the brakes on because this content is off-putting to the public. Positive emotions, on the other hand, are very effective in building engagement. For example, we have created a Facebook group for people inspired by Van Gogh’s work. A Russian fan who recreated the Blue Room in Tel Aviv reached 64 million people!”
Interaction “On social networks, you have to be extremely responsive. When a question is asked, the answer must be immediate, pleasant and, if possible, multilingual.”
Video “A video leads to twice as many audience commitments as other content. So we invested in iPhone stabilizers and a studio. This makes it possible to tell stories dynamically. For example, we created a short film featuring the five curators of the five museums that have a version of the Sunflowers. That got us 6 million views.”
The staging of space, collections, images, text, light, photography, film, new media and interaction puts an exhibition in a unique position to inform and seduce visitors, to amaze, involve and enrich them. In a well-designed exhibition, the media used do not form individual, scattered elements, but merge to form a balanced and effective whole. The task is always to immerse the visitor in a world of experience that is as rich in content as it is effective, and to generate new ideas. We see exhibitions as stimulating narrative spaces that invite visitors to actively participate. Over the years, our office Kossmann.dejong has developed an exhibition vocabulary designed to facilitate understanding between us and the people we work with. The following nine criteria or concepts are not intended as a recipe for designing an exhibition. Rather, they establish a framework that should raise awareness of what an exhibition or narrative environment can or should be, and allow us to discuss the very nature of exhibition practice.
Everybody’s Time is a work by Arman installed on the square in front of the Gare Saint Lazare in Paris since 1985. Meeting points, landmarks, this monumental sculpture, in keeping with the architecture, responds to the principle of accumulation dear to the artist in the lineage of the duchampian ready-made. The visual artist Arman, taking up the theme of travel in a metaphorical form, chose to treat the representation of daily life in an allegorical and grandiose way, following the example of the heroic lives of characters from mythology. Apart from the obvious beauty of the elements, Everybody’s Time refers by its form and treatment to the idea of classical statuary.
After a residency at the Musée de l’Elysée and the mudac, the INT studio presents the collections of both museums through kinetic, immersive and participative installations in the Arcades. Thus, before moving in in the fall of 2021, both museums are present on the site and lead us to experiment their collections in a new way.
“LCD (LUMINA, CHROMA, DATA): Enter the color! How to navigate simultaneously through the collections of the Musée de l’Elysée and the Mudac while giving meaning to the search? LCD proposes to go beyond the traditional search by keywords, dates or authors by means of linking the photographic and design works of the two museums through colour.
A selection of around 500 objects from the mudac and the Musée de l’Elysée were analysed by software to determine the value (RGB) of each pixel. The algorithm creates a colour chart specific to each work. It then places them on a grid projected on the wall. Using a controller, the visitor is invited to choose a position in the colour spectrum (X axis) and saturation (Y axis). The two objects closest to the chosen colour are displayed on the main screens.
The sculpture highlights the database query. The chromatic circle suspended in the centre and the mechanics come to life to illustrate the path taken to access the chosen colour. By immersion, the visitor finds himself immersed in the collections of the mudac and the Musée de l’Elysée.
Femke Herregraven investigates which material base, geographies, and value systems are carved out by financial technologies and infrastructures. Her work focuses on the effects of abstract value systems on historiography and individual lives. This research is the basis for the conception of new characters, stories, objects, sculptures, sound and mixed-media installations. Her current work focuses on the financialization of the future as a ‘catastrophe’ and uses language, the voice and the respiratory system to examine these monetized speculative catastrophes within our social, biological and technological ecosystems. She taught at Artez Arnhem and the Gerrit Rietveld Academie and is an alumnus of the Rijksakademie van beeldende kunsten in Amsterdam (2017–2018). In 2016, she collaborated with Dutch investigative journalist on the Panama Papers. She is currently part of On-Trade-Off (2018–2021): an artist-run experimental research project on lithium. In 2019, she was nominated for the Prix de Rome. She is currently a Creator Doctus (practice-based PhD) candidate at Sandberg Instituut (2020–2023)
Guangzhou Triennial 6 / Guangdong Museum of Art, Guangzhou, 2019
When I began my career as a curator, museums were viewed as organizations that collected, preserved, displayed, and researched works of art, then educated the visitor about the information emerging from that work. The art object was the center of the museum’s focus, and the facts related to it helped write the narrative of our artistic culture.
Salvador Salort-Pons, DIA director talks about the Japan exhibit during the press conference.***The Detroit Institute of Arts is holding a press preview to introduce the new Japanese Art Gallery. Detroit, Mi. November 3, 2017, (Clarence Tabb Jr./Detroit News) Clarence Tabb Jr., The Detroit News
Over time, particularly in recent years, cultural organizations such
as museums and libraries have strengthened their relevance in our
society. They are the keepers of our history and culture, and through
scholarly research and interpretation they help shape our social
identity, an authentic point of reference that people can trust.
But
museums are becoming more than just buildings that house art
collections and their associated factual information. Through permanent
collections and a variety of cultural programs and exhibitions, ranging
from the DIA’s current exhibition, Star Wars™ and the Power of Costume,
to the Detroit Historical Museum’s award-winning community-based work on
the Detroit ’67 project, museums are evolving into places to gather and
share human experiences. They are establishing themselves as community
builders that emphasize our rich, diverse cultures as a bonding medium
for our society. Their collections are becoming mirrors where diverse
communities seek to be represented and reflected, culturally and
individually.
Scholarly research and conservation are the bedrock
from which we start to build. Collections are a launching point to
present and discuss matters with which communities wrestle, or by which
they are inspired or simply enjoy. In the museum space, we welcome
opportunities to hear multiple perspectives, the different views of the
world that emerge from experiencing our art collection and the meanings
that they spark for individuals.
Arts organizations can help our
citizens develop critical thinking and creative skills so they are
better prepared for their lives. Moreover, understanding how others
think, learning how to listen, and creating a space for empathy,
energized by the power of art, are some of the greatest opportunities
museums can offer our audiences.
In our daily work, we must go
beyond the walls of our buildings. We establish lines of dialogue with
our communities, deepening our relationships with them and generating
authentic bonds, as we serve them with programs that resonate with their
interests while maintaining a museum-quality product. The result is an
environment of trust and unity in which our society can thrive. Museums
are places where we connect our past and present, build trust,
inspire and envision a hopeful future.
Salvador Salort-Pons is director, president and CEO of the Detroit Institute of Arts.