Audioguide – Museummate

WE REINVENT THE AUDIOGUIDE.
WE IMPROVE THE VISITOR EXPERIENCE.

All the power of the SmartGuide Visitor Assistant on your visitor’s smartphone.
The ideal solution after the COVID19 health crisis

NO INTERNET CONNECTION NEEDED
Your visitors will not need to have internet to enjoy all the functions

NO NEED TO DOWNLOAD APPS
Instant access to content without downloading applications on your mobile.

MORE COMPLETE VISITOR EXPERIENCE
Automatic access to content.

AVAILABLE ON ANY MOBILE DEVICE
Visitors can access all content and functions with any type of device

MULTILANGUAGE
Available in any languages from around the world.

NO EXTRA WORK FOR THE MUSEUM
A project manager takes care of everything.

Total Space

Museum für Gestaltung, Zürich – Exhibition: 23.10.20 > 20.06.21

Dive in, experience, participate! In museums across the globe, elaborate stage sets and expansive installations spellbind visitors. Today’s exhibition halls are filled with light shows, slides and huge toadstools, all designed to meet the needs of the thrill-seeking society. Which new experiences do these playgrounds enable young and old to make and how do they change the museum experience? Total Space provides an up-to-date overview of current developments and reflects on this trend. Innovative installations, digital environments, and interactive stations devised by inter-national designers create a multi-layered world of experience that can be explored with all the senses. A lawn-fitted library invites visitors to explore the exhibition theme in greater depth.

ANTWERP 1920-2020: STANDING IN SOLIDARITY, UNITED UNDER THE SAME FLAG

Exhibition in The Olympic Museum, Lausanne

An exhibition on the 100th anniversary of the 1920 Olympic Games in Antwerp at The Olympic Museum.

The 1920 edition has, of course, been chosen for a reason:

100 YEARS AGO: The Games in Antwerp were the first to be organised after World War I, the cancellation of the 1916 Games due to be held in Berlin, and the Spanish flu pandemic. These Games were a call for peace and unity between the nations beneath the Olympic flag, which was being flown in a stadium for the first time.

AND TODAY: The world of 1920 reminds us of our world today. Because of the coronavirus, we need to rebuild our confidence in the future. Lockdown has created a tremendous feeling of unity and solidarity, to which the Olympic Movement is contributing with its #StayStrong #StayActive #StayHealthy digital campaign, launched after the Tokyo 2020 Games were postponed until 2021. The Olympic flag is still aloft, an invitation to help build a better world through sport.

CERN – Universe of Particles

How can the invisible be made visible and how can a truly abstract and complex subject be made accessible for all?
Today’s throws us back to the world’s largest research centre of particle physics: CERN (Conseil Européen pour la Recherche Nucléaire). Visitors are immersed into a world without boundaries and dimensions. They become part of the subatomic level and the vast expansion of our solar system. Interactive display stations provide information about research facilities, the worldwide network, research methods, new technologies, discoveries and the scientists.

Design and scenography: Atelier Brückner

Photography: Michael Jungblut
Photography: Michael Jungblut
Photography: Michael Jungblut

Joseph Cornell miniatures

Although he rarely ventured far from New York, Joseph Cornell was able to create intricate worlds of his own from the solitude of his basement. In this episode of Anatomy of an Artwork, discover Cornell’s enchanting Soap Bubble Set, a perfect example of the artist’s miniaturized realms constructed from everyday ephemera. With symmetrically laid out clay pipes, glasses, maps and organic detritus, Cornell built a vast referential network of found items that encapsulated his many interests from across the arts & sciences.

Planet Set, Tête Etoilée, Giuditta Pasta (dédicace) 1950. Joseph Cornell (1903-1972)

How Museums are using Augmented Reality

Charlotte Coates
Original paper on MuseumNext >

Augmented reality is the process of using technology to superimpose images, text or sounds on top of what a person can already see. It uses a smartphone or tablet to alter the existing picture, via an app. The user stands in front of a scene and holds up their device. It will show them an altered version of reality. There are many ways that museums could be using augmented reality.

A few of the most well-known applications of AR technology are from the gaming world. For example, Pokémon Go, the game where users can ‘catch’ Pokémon hiding in the world around them. Animated creatures are superimposed onto what players can see through their device’s camera. The technology makes them appear as if they are existing in the real world. The app has been downloaded almost 11.5 million times. This shows that AR is accessible, and has the potential to reach a huge audience.

How can museums use augmented reality?

There are many possibilities for the use of AR in museums. The most straightforward way is to use it to add explanations of pieces. This means visitors will get more information when they view exhibitions using AR. Museums could even use it to display digital versions of artists next to their work. These 3D personas are then able to provide a narration. AR gives an opportunity to add a third dimension to displays, bringing objects or scenes to life. There are already many institutions around the world using AR. These projects bring something new to existing collections and attract wider audiences. Here are some interesting ways that museums are using augmented reality.

Youtube Strategy for Museum

Kickstart Your Museum’s YouTube Strategy

YouTube Strategy for Museums is a bite-sized course designed to be completed in an afternoon. You’ll be led through a series of nine exercises to get you thinking about how to use YouTube for your museum.

The course features examples from some of the most successful channels on YouTube, including the work that our course leader Wouter van der Horst from We Share Culture has done for the Rijksmuseum.

The course is £50.