‘Storyteching’ – how museums can use technology to tell their stories

Rebecca Carlsson
Original paper on Museum Next

We are living in a technology-driven age, and the right digital medium can help museums stay in the loop.

Museums face a lot of competition for people’s attention nowadays, making the challenge of maintaining and increasing visitor numbers all the more difficult. Technology is everything a museum should be: entertaining, educational, and engaging. It is also a powerful storytelling tool, creating new worlds and showing new perspectives with a single click of a button.
Of course, storytelling is at the heart of the museum experience as well. They showcase the story of civilisations: of art, music, history, literature and science, using thematic organisation, audio guides, videos, and varied cultural perspectives to enrich the experience for visitors. But interactive digital technology often goes much further, being adaptive to the individual and much more interactive. So what can museums do to compete?
Well, as the old saying goes, if you can’t beat them, join them.
Increasingly, museums are looking to technology to transform the visitor experience from that of a passive observer to that of an active participant. For one, augmented reality (AR) can make a walk through a museum much more personal and varied, allowing the visitor to interact with museums in a greater number of ways. Some would even argue that such an immersive approach enables appreciation for an exhibition on a deeper level.

Contemporary Perspectives on Inter-War Museography

François Poncelet
Article on Openedition.org

During the interwar period a remarkable evolution has been in museography of art galleries. New practices are elaborated, developed and continued for a long time – actually up to now for some. The debates in which they originated sometimes strangely resemble the discussions that animate the museums today. A look to back is necessary…

This series of photographs proves the interest of certain curators, such as B.I. Gilman, author of the photographs opposite, in studying visitor comfort from the beginning of the twentieth century: analyses are carried out to determine a ‘normal’ level of vision, so that the majority of visitors can see the exhibits with the minimum possible physical effort.

How to get an emotional response from museum goers

Rebecca Carlsson
Original paper on Museum Next

Toolkit for Emotion in Museums

If art and culture is all about connecting with an audience, then what can museums do to cement this relationship? Is it a case of simply displaying exhibits of interest or is there more to it?

Nobody can deny that museums provide us with a rich seam of educational content. Museums provide the opportunity to enhance knowledge on a variety of subjects using a wide range of historical, contemporary and even future-thinking sources.
The real challenge of a museum exhibition is to evoke an emotional as well as an intellectual response. By tapping into a visitor’s heart as well as their head, curators and interpretive planners can expect their efforts to stay with people for longer, enhance their experience and encourage museum-goers to make a recommendation to their friends and family.
But the relationship between museums and emotion can be a tricky one to balance. We’re going to take a closer look at how museums can and do affect their visitors on a deeper level.

Creating an environment that encourages emotion

As the Museum of Feelings demonstrates, the way that an exhibit plays on one’s senses has a crucial role in generating emotion. Light, sound, smells, textures and even tastes can all enhance the bond between installation and visitor. Everything down to the size of the room and acoustics in a space can have a dramatic effect on the experience – helping to make an exhibit feel more grand and imposing or calm and intimate.
This is a challenge and responsibility that faces interpretive planners each time they begin to map out the look and feel of an installation. As is stated in the white paper, Developing a Toolkit for Emotion in Museums.
“Humans are emotional animals. Whether exhibition developers plan for emotion or not, every visitor brings their feeling self to the museum; it cannot be separated from the thinking self. Indeed, social science research suggests we wouldn’t even want to try, that emotions actually help us learn more effectively.”
One approach to the conceptual design phase of a new exhibition is to generate an emotional map, documenting how visitors will move through an installation or collection in time. Of course, consideration also needs to be given to how varying visitor numbers might impact on the overall experience. After all, a quiet day at a museum provides plenty of time for quiet contemplation whereas a crowded gallery full of jostling tourists will undoubtedly change the dynamic. For this reason, managing space, positioning, visitor flow and many other environmental factors is part and parcel of this particular challenge.

The Story of Physics Animated in 4 Minutes: From Galileo and Newton, to Einstein

Article on Open Culture

No matter how well you remember your physics classes, you most likely don’t remember learning any stories in them. Theories and equations, yes, but not stories — yet each of those theories and equations has a story behind it, as does the entire scientific enterprise of physics they constitute. The video above from the BBC’s Dara Ó Briain’s Science Club provides an overview of the latter story in an animated four minutes, making it ideal for youngsters just starting to learn about physics. It will also do the job for those of us not-so-youngsters circling back to get a better grasp of physics, its discoveries and driving questions.

What is kairos?

Informations on France Culture

Kairos (Ancient Greek: καιρός) is an Ancient Greek word meaning the right, critical, or opportune moment. The ancient Greeks had two words for time: chronos (χρόνος) and kairos. The former refers to chronological or sequential time, while the latter signifies a proper or opportune time for action. While chronos is quantitative, kairos has a qualitative, permanent nature. Kairos also means weather in Modern Greek. The plural, καιροί (kairoi (Ancient and Modern Greek)) means the times. Kairos is a term, idea, and practice that has been applied in several fields including classical rhetoric, modern rhetoric, digital media, Christian theology, and science. (source Wikipedia)

5 Strategies you need to know to keep your exhibit on budget

David Whitemyer (Luci Creative)
Original paper on Museum Next

Museum exhibits can be pricey. Whether it’s a permanent installation or a travelling exhibition, myriad influences can affect the cost. Image acquisition, AV hardware, shipping, materials, and more, can quickly throw a conservative project budget way off track, unless these aspects are carefully considered during the design process. 
Current estimates for the cost of museum exhibits are around $75 to more than $800 per square foot. This ridiculously wide range is due to a number of factors that differ from project to project, but which clearly make exhibit budget planning difficult, uncertain, and frightening. Whether your institution is flush with cash or on a shoestring budget, here are five proven methods for keeping your exhibition project costs in check:

  1. Have a Contingency
  2. Reduce the Scope of Work
  3. Involve Fabricators Early
  4. Communicate Honestly
  5. Avoid the Bandwagon

Have a Contingency
A contingency is money set aside, to be used for increases in market costs or unforeseen items and services. For an exhibit project, it’s wise to have both a design contingency and a fabrication contingency. The design contingency can help fund great ideas that are born during the creative process, which might be financially more ambitious than the original program. A fabrication contingency will cover unpredictable costs related to things like travel, shipping and materials.

Reduce the Scope of Work
As the saying goes, “You can have anything, but you can’t have everything.” One of the fastest ways to get your exhibit costs in-line with your budget is to trim some of the fat. This could include implementing strategies such as reducing the project’s square footage or decreasing the number of trips or meetings.

Involve Fabricators Early
Whether you’ve hired a design-build firm or a sole exhibit design specialist, it helps to bring in a fabricator during the creative process. An exhibit fabricator can assess the physical design – from as early as the concept phase – to provide accurate cost estimates, material and finish suggestions, and coordinate ongoing museum architecture or general contracting work.

Communicate Honestly
This is a two-way street. Exhibit designers owe it to their museum clients to be frank if the project expectations and brainstorming ideas outweigh the project budget. Likewise, if during the creative process a designer is recommending solutions or technologies beyond your comfortable reach.  If this happens then you need to speakup, put on the brakes, and reevaluate what your budget can afford.

Avoid the Bandwagon
It’s easy to get caught up in high-tech trends, and to assume that your visitors expect theatrical immersion, multi user interactive tables, mobile apps, and AR or VR experiences. Although these things can enhance a museum exhibition and provide unique content delivery, they may not be realistic within a conservative project budget. Consider these costs at the beginning of the project and involve a media developer in the conversation so that s/he can share ideas and provide alternatives that fit within your budget.
It’s likely that following just one of these five strategies will help to keep your exhibit project on budget, but you may need to meld a few of them. Working with your partners, the project budget should be discussed and re-assessed from day one – from the kickoff meeting through to the project’s grand opening. Everyone must be aware of the budget, so that the entire team can be responsible for keeping it in check.

10 Museum Marketing Mistakes to Avoid

Devon Turner
Original paper on Museum Next >

River & Rowing Museum What’s On Guide designed by Altogether Creative.

We’re aiming to cleanse the internet of cringe-worthy content. Help us spread the word about museum marketing mistakes to avoid so we can forever eliminate cut-off content and hours spent on admin.
Marketing is about appealing to the masses. From inaccessible web practice, to trashing good content, read all about what you shouldn’t do, to learn about what you should.

  1. Speaking to one audience
  2. Missing out on a blog (example with the Australian National Maritim Museum)
  3. One-use content
  4. Being hard to reach
  5. Not sizing graphics
  6. Not joining in festivals and events
  7. Not using a Social Media Management Tool
  8. Forgetting about print materials
  9. Failing to promote your shop
  10. Not being fully accessible

How User Centred Design Can Help Museums Put People at the Centre of the Exhibition Design Process

Jamie Taylor
Original paper on Museum Next >

User Centred Design (UCD) offers radical opportunities for user-driven exhibitions that fill a genuine need in people’s lives. It is a process that offers opportunity for continuous improvement based on insights from your visitors.

Chances are you’ve heard of UCD before. Designers use it to create intuitive and pleasurable experiences for people using their products. This is called the user experience (UX). It is the result of a series of considered and deliberate choices that are tested, reviewed and amended to meet a user’s needs.
When working with UCD, it’s vital that you test as much as you can. This can be done by specialists or it could be something that you do yourself. Whatever you’re able to do, do it early and do it often. An early test with three people is likely to be more use to you than a late test with thirty. Not only will three people likely pick up most of the big problems, you also have time to fix them before you have progressed too far. Be realistic about what you can change. It’s likely that you won’t have the resources to fix everything so instead concentrate on those that will make the biggest impact on your visitors.
The UCD process can be thought of as five overlapping planes. These are strategy, scope, structure, skeleton and surface. By completing each plane in order and testing the results, you are working towards turning an abstract idea into a UX that works for your visitors.
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